From the Sunday funnies to the Daily Newspaper Strips to the EC, DC and Super-Hero comic books of my childhood, comic art was the ultimate disposable medium.
The Vault of Horror, Sgt. Rock, Peanuts, Teen Romance, Archie, B.C., Black Bolt and the Inhumans, Classics Illustrated, Nancy and Sluggo, Doctor Strange, Big George, Steve Canyon, King Kirby, Wally Wood and Frank Frazetta. Pen and ink drawings, lines on paper that conjured up vast universes of imagination and humor, and were consumed, traded around, and quickly forgotten.
I think I went to my first comic book collector's swap meet in the basement of a bank way way west on Lawrence Avenue on a quiet Sunday morning sometime in the late 60's. It took me hours to get there and back on the CTA (Chicago Transportation Agency) bus. And it took me longer to concoct the b.s. story I told my Mom about where I was going and who I was going to be with.
Ten bucks was a fortune to me back then, weeks of work on the Belmont Avenue paper route to net the cash I needed to travel out to the show, and to purchase the books I coveted. I still have the copy of Superman #5 that I bought that day, as a treasured memento from my youth, and also as a glorious reminder of W.C. Field's prophetic maxim that there is a Sucker Born Every Minute.
I hung on to this fragile comic book for decades, convinced that I had a collector's item as valuable as any Mickey Mantle rookie card, a pop culture treasury bond that I would some day bequeath to my number one son. But when I went to get this particular book graded and preserved by the CGC a few years back, I found out that there were a few pages missing from the middle of the book, which made it nearly worthless.
Oh well, still pretty cool to have.
This year I went to the annual Comic Book Convention in San Diego and there were over 125,000 people there in this giant convention hall on the waterfront. Geeks dressed up in character, fanboys, bloggers, artists, regular joes, giant media corporations, movie stars, writers, directors, illustrators, agents, mom and pop stores and international toy manufacturers. What happened?
The cultural ascendancy of comic books, games, toys, characters, what the Major Hollywood studios now refer to as Branded Entertainment has mirrored this Golden Age of Escapism we now live in. The mirror that was the Silver Screen and which reflected back to us our social, political, psychological, racial, sexual and cultural anxieties has turned into more of a Portal, a one-way ticket to another dimension.
"Check your brain at the door" is one of the most popular expressions bruted without irony to describe the goal and the experience of mainstream entertainment.
But no system exists without counterbalancing forces, and along with the rise of comic book culture has come another phenomenom - the emergence of the so-called Graphic Novel as a medium of serious artistic endeavor and expression. Dan Clowes. Chris Ware. Art Spiegelman. Seth. Eddie Campbell. Alan Moore. Frank Miller. These are some of the guys whose work commands essays in the New York Times and reviews from literary critics.
For my money, two of the most interesting Graphic Novels I have read recently are:
American Born Chinese by Gene Yang
This simple, beautifully drawn story is a deeply felt tale of assimilation and cultural identity. It weaves together three distinct story lines in a thrilling narrative that culminates in a theatrical revelation that is both surprising and profound. Great storytelling.
and:
Exit Wounds by Rutu Modan
Another imaginatively structured narrative that slyly unfolds as a son reluctantly searches for his estranged and perhaps missing Father, who may or may not have been the victim of a suicide bombing attack in Israel. Great moody drawings, silent panels, poetic effects. The ending is slightly abrupt and inconclusive for my taste, but the world was so vivid and real and subtle that I really appreciated the experience of reading this.
A long way from PastePot Pete or Silver Surfer or The Ancient One or some of my other childhood faves, but life is change, and this new wave of graphic novel writers and artists are producing some really cool work.
william